Commercial computer gaming is a large growing industry that already has its major contributions in the entertainment industry of the world. One of the most important among different types of computer games are Real Time Strategy (RTS) based games.
Artificial intelligence (AI) is the intelligence of machines and the branch of computer science that aims to create it. It focuses on creating machines that can engage on behaviors that humans consider intelligent. It is the study and design of intelligent agents. This section provides information on artificial intelligence (AI) projects, artificial neural network projects, project ideas, project titles, artificial intelligence software, application of artificial intelligence.
Approximation algorithms are widely put to work for issues related to computational geometry, complex optimization problems, discrete min-max problems and NP-hard and space hard problems. Due to the complex nature of such problems, imperative languages are perhaps not the best-suited solution when it comes to their actual implementation. Functional languages like Haskell could possibly be [...]
Potential fields is popular technique in autonomous robotics. The Electric Field Technique is such a technique used for high level robot control. The technique was developed by Team Sweden for use in RoboCup 2000, a soccer competition for mobile robots. This project explains several improvements that has been made while preparing for RoboCup 2001. The [...]
This is a report about artificial intelligence in the field of computer science. The issue handled is prediction of energy usage in district heating systems. Prediction of energy usage in district heating systems is a tricky problem because of the social behaviors, weather and distribution time that has to be accounted for. One algorithm is [...]
As long as there have been computer systems, one objective has been to be able to communicate with them using natural language. It has proven very difficult to implement a dialog system that performs as well as a human being in an unrestricted domain, hence most dialog systems these days work in little, restricted domains [...]
This project (Multiple Potential Fields in Quake 2 Multiplayer) might be interesting for developers within gaming industry, people who design the behaviour of agent systems, or those thinking about complex robotic control systems. What potential fields share with the world of AI is really a new method to implement the behaviour of the agents, giving [...]
A Virtual Enterprise (VE) is a temporryl alliance between two or more Small and Medium Enterprises (SMEs) geographically scattered, that collaborate mutually in order to reach brand-new business opportunities that would be unreachable in other ways. It is a business collaboration standard that sights at responding to the uncertainty and instability of the present-day global [...]
Patient’s mobility throughout his lifetime leaves a trial of info scattered in labs, medical institutes, primary care units, and other hospitals. That’s why, the medical history of a patient is valuable when subjected to special healthcare units or undergoes home-care\/personal-care in elderly stage cases. In spite of the rhetoric about patient-centred care, few attempts were [...]
Intelligent decision support system for transport infrastructure investment with emphasis on joint logistic
The aim of this project is to provide to the governmental decision-maker, a medium that can assist him/her in improving the infrastructure investment decision in the economical, environmental and sustainable aspects. This means that, the Return on Investment (ROI) of the concerned transport infrastructure, complying with ecological and sustainable constraints must be positive, and corresponding [...]
The aim of this research is to test and check a hypothesis concerning plans for berth allocation to ships in a container terminal. The chosen domain is a rich research area where simulation could be used. Because of the high amount of variables contained and demand for optimal utilization of obtainable useful resources management of [...]